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Pagan - Ultima 8
Frequently asked questions
Copyright 1994 Jeff Abramson
jabram@ichips.intel.com
If you find a correction, let me know. If you do distribute this solution
file, please include the header (i.e., first 5 lines of this file which is
name, author, copyright, RCSiD) - I would appreciate it.
Contents:
---------
1. Introduction
2. General Advice
3. FAQ
Introduction:
-------------
ULTIMA 8: PAGAN is a adventure/role-playing game where you play the part of
the Avatar, the character you have been playing since way back in Ultima
I. This time, however, you are thrown onto the evil Guardian's world and
you suddenly are lonely and have no idea where to go and what to do. U8 is
different from previous Ultimas due to real time combat, "obstacle courses",
and climbing and jumping.
Good things about Ultima 8: Not so good things about Ultima 8:
--------------------------- ----------------------------------
1. Neat graphics and animation. 1. No character portraits.
2. Neat spell effects/ 2. Too many save/restores required,
different spell disciplines. and save/restore is slow.
3. Good sound and speech. 3. Not enough speech.
4. Unique magical weapons. 4. Not a lot of NPC interaction.
5. Climbing and jumping add NPC's say the same things.
a new dimension 5. Not a lot of item interaction.
Lots of things were sacrificed to keep disk count down and keep the high
graphics and animations. The developers admit as much and no doubt there
are arguements as to what would have been better.
Some general advice and pointers to get you going:
--------------------------------------------------
1. Read the reference card. It tells you basically what to do at the start
of the game. This will get you oriented with moving, climbing, fighting,
and inventory.
2. Directions: this takes some getting used to:
UPPER RIGHT = NORTH
LOWER LEFT = SOUTH
UPPER LEFT = WEST
LOWER RIGHT = EAST
I map with graph paper turned so that the angle is the same. Works
fairly well.
You start near the city of Tenebrae. There are exits in/out of the city
on all four sides. Explore everywhere.
3. Save your game often. Even though savegames take a long time to both
save and restore, it is worth it because one false move and you can lose
several hours of play time.
4. Take good notes. Read all books and scrolls for hints and info. Reading
books in addition to casting spells will increase your intelligence.
5. Explore everywhere. You'll find keys and other objects in the most
annoying places (under a vase or a dish, etc.) Try to climb and jump
everywhere - you never know where you'll find that cave with a magic
weapon or some coins. Some buildings have a locked entrance, but you
can climb up on the roof and enter from above.
6. Fighting: at the start you will be able to successfully fight
changelings, ghouls, spiders and skellots. The spiders and skellots you
can kill just be walking over them. Skeletons are next, but they come
back to life (unless you use certain magical weapons). Ghosts can only
be killed by the Grant Peace spell or a magic weapon. They also throw
flaming skull heads that you can destroy with an attack. I have also
been able to kill Kith, Seekers, and Daemons with a magic weapon. You
gain strength and dexterity by practicing combat, although just going
into combat mode and hacking away at nothing or just plain jumping up and
down will also increase your numbers.
7. Magic items: Magic items are very rare. One enhancement over previous
Ultimas is the uniqueness of magic weapons. Each magic weapon has its
own name and own properties. For example, the Flame Sting, makes noises
and bursts of flames when inflicted on the enemy. Some magic weapons you
will find as you solve quests. Other magic weapons (like Slayer) are in
areas you never need travel. Magic armor, leggings, arm guards, and
helms are more generic. I didn't find a magic helm till late in the
game.
Frequently Asked Questions
--------------------------
I tried to make these questions general so they don't give anything away,
but be careful to not read too far ahead...
General:
--------
1. Where is the U9 preview chest?
Nowhere, the developers claim there is no such thing.
2. Where is a key ring and how do they work?
The keyring allows you to collect all your keys on a single ring, and then
just use that ring to open doors and chests. No more searching for the
exact key.
There are several key rings. The earliest one you are likely to find is in
the guard station immediately north of the palace. The doors are locked,
but you can climb up to the ledge and enter from the top. The keyring is in
a barrel.
To add a key to the key ring:
Double click on the key, then single click on the key ring.
To use the key ring:
Double click on the key ring, then single click on door/chest.
3. Are there any secret areas, treasure rooms, etc?
There is one in the Pit of Death - more specifics below if you want them.
Tenebrae:
---------
1. Where is the key to Mordea's bedroom?
The key is under the cushion right next to the clock in her throne room.
2. How do I get the key to Mordea's closet and chest?
Aramina will give you the key if you confront her. You must meet her at her
home during Bloodwatch. To understand the time system on Pagan, read one of
the guard logs in the palace.
3. Where is the cemetery?
Take the east exit out of the city. Turn north immediately and follow the
road. Eventually you should reach a large wall with a doorway. Continue
through there and you should see lots of gravesites. The main building is a
little farther north.
4. How do I free Devon?
Without giving away what will happen, you need to produce a book that has
some information about Devon. That book is in a closed off room in the
basement of the palace (southeast corner). Cast one of Mythran's magic
Secret Door Scrolls, and you will be able to go read the book.
5. How do I unlock the door that is in the dungeon in N. Tenebrae (behind
rubble).
First talk to Orlock the bartender about ghost treasures. You'll then need
to talk to several other people to find out more details. Eventually you
can get the key.
6. Where is the Tear of Seas?
Devon will tell you that it is in a chest in his study. Specifically, that
chest is in the southwest corner of the palace on the first floor.
Cemetery:
---------
1. Where are the sticks that Vividos asks me to find?
Where are the Executioner's hood that Vividos asks me to find?
The sticks are found *outside* the burned house in West Tenebrae. Take the
west exit out of the palace but stay within the city. Go in the northern
area, you should see a house that has been burned down. The sticks are
outside ("Y" shaped objects).
Executioner's hood is found in the grass fairly close to the cemetery
entrance. Changelings are nearby. These things are black and look like
small hoods.
2. Where is Lothian and how do I Inter Lothian?
Lothian will be outside the main cemetery building but within the fence, in
the northeast corner. Go to her, and double click on her.
3. How do I make and cast Necromancer spells?
Place the reagents in a bag. Double click on the key, then single click on
the bag. The spell icon will be created. To cast it, double click on the
icon.
Make sure you have the correct reagents. If the spell requires wood, you
need a "Pile of Wood", not a stick, not a board. If the spell requires
bone, you can't use a skull or a body.
4. Vividos gave me the key of Scion, but he says it's not a physical key -
how do I open the door with it?
This is confusing. This is a real key. If you didn't get it, most likely
you have a full inventory. Get rid of something and try again.
5. Where are reagants?
Most reagants can be found in Stone Cove. Mythran sells a few. Blood is
the hardest to find and you can find that in the catacombs or in the
caves between the catacombs and Stone Cove.
Plateau:
--------
1. Where is the Plateau entrance?
Take the northern entrance out of Tenebrae and follow the road. Look for a
non-blocked cave entrance.
2. How do I get by those large gates (near the levers and rope bridge)?
Cross the rope bridge. There are seven levers:
L1 L2 L3 R1 R2 R3
C
Pull L2, R1, R2 (so all left levers are down and all right levers are up),
and then C will automatically pull. You'll see and feel a large shaking.
Then go back across the rope bridge. The broken lever has been fixed -
pull it to open the bars. You can then head out to the plateau.
3. Where is Mythran's house?
Pretty much in the center of the Plateau. Look for a small home.
4. How do I open the locked tower doors in the cave with the magic hammer?
You can't - supposedly this is where the add-on will take place.
Catacombs:
----------
1. Where are the necromancers?
Look for a small tomb with a jewel box (or is that a chest) and a ghoul.
Walk inside there and fall through the floor.
2. How do I open the "Towards Fate" door?
You need the Key of Scion - worry about the necromancers first.
3. Where is Stone Cove?
From where you returned to the catacombs after seeing the necromancers, go
south and look for a door that leads out of the catacombs. This set of
caves contains the path to Stone Cove (see below).
4. Is there a teleporter in the catacombs?
Yes - you need the Skull of Quakes to activate it. Look for a red circle on
the wall nearby to the "Towards Fate" door. Double click on the skull, then
on the circle.
Caves beyond the catacombs:
---------------------------
1. How do I find Stone Cove?
After entering the caves from the catacombs, go mostly south. Look for very
thin passages. I suggest you map this cave, because there are four
important exits here. Eventually you will find a gate with red columns -
you are on the right track. Go through some spike traps and you should find
a door.
5. Where is Carthax Lake?
Go back into the caves that you took from the catacombs to Stone Cove. From
the exit to stone cove, follow the "right" wall until you find another exit.
Use the Key of Scion to unlock the door. Is is useful to map these caves
out.
3. Where is Argenrock Isle?
Go back into the caves that you took from the catacombs to Stone Cove. Look
for another exit - this one has a lever with two rising/falling doors. The
lever is useless - look for a small switch that has been blended into the
wall. Is is useful to map these caves out.
4. Where is the Sorcerer's Enclave?
Go back into the caves that you took from the catacombs to Stone Cove. Yet
one more exit in the northern area. Is is useful to map these caves out.
Stone Cove:
-----------
1. How do I open those two doors?
Create a golem in the nearby mud. You can direct him to open the doors.
2. I am stuck in the "tower door" area. Can't seem to find anything.
Go north until you find the ruin. Activate both levers. Go back to the
south, and then west, and there is a un-crossable chasm that now has a red
"skull" bridge that appears and disappears. Go that way.
3. I've gone through all of the "tower door" area, and still can't find
Lithos. I've made it to a small island that teleports me back to the
beginning of the cave.
There is a long north-south hallway that leads to a small island with some
barrels. In the middle of the island is a MountainKing rune, and that will
teleport you back to the rune near the entrance of these caves. Go back to
the long north-south hallway, and look for two *VERY THIN* westbound
passages. I bet you missed them.
4. How do I get into the Conventicle?
The key is on a body further into the cave. Look for a body behind a gate.
The lever opens one gate, and the switch opens the gate covering the body.
Alternatively, create a golem.
5. Is there anything useful in the Pit Of Death?
Nothing required. You can get onto the roof and cause all sorts of funny
bug effects. Wherever there is a "Restore to Sight" scroll, there is a
hidden chest with potions or death disks.
Near the east end of the Pit, there is a door covered by a flaming arrow
shooter. The door doesn't lead anywhere, but instead open the door, then go
between the door and the wall so that the arrows are getting blocked by the
door. Then jump straight up - you have found the "secret room".
Pilgrimidge:
------------
1. After I get the Key of Scion, what do I do?
Look for a door in the catacombs titled "Towards Fate do you Travel."
2. I've searched the caves below the "Towards Fate" door, but can't find
anywhere else to go.
There is one north-south corridor that has one spiked sphere. At the south
end, you need to climb up - this is tricky.
3. How do I get to the chest that has five levers around it?
Two levers will trigger the gates, and it appears to be random. If you get
turned upside down, just keep triggering levers till you go back to normal.
4. How do I cross the gate near all the marbles and the platform.
Throw something onto the platform. You will have to move farther away from
the gate so that the platform is in view.
5. How do I get past the stairs with three pressure plates?
You need to build the stairs in the center by first building them on the
left. Combination of the pressure plates will raise and lower stair pieces.
Alternatively you can create a golem to open the door to the west.
6. What do I do in the temple with the three statues?
Get the ceremonial shield and place it on the Altar.
7. How do I open the door behind the temple?
Use one of Mythran's Secret Door spells (or create a golem).
8. How do I defeat Khumash Gor?
Cast Grant Peace - or if you have a magic weapon, you can take him out.
9. Where is this Moriens character?
In someone's mind. As soon as you have the obelisk item from the Zealan
temple, you are done with the Pilgrimidge. Vividos won't acknowledge it,
but yes, you are done.
Argenrock Isle:
---------------
1. How do I take the test of wisdom?
Read the books in the monastery. Not much help, but the answers are common
sense. Try again if you fail.
2. Where is the protector weapon?
Under the monastery in the caves is a small room with no doors - cast one of
Mythran's Secret Door spells.
3. How do I solve the missing focus problem?
Cast Hear Truth and you'll get more hints.
4. Where is Stratos?
Stratos can be found off of Windy Point. Stellos will instruct you further.
5. Where is the Breath of Wind?
Very close to Stratos - cast Reveal to find it and Aerial Servant to get it.
6. Why can't I cast spells anymore?
Once you have the Breath of Wind, most spells don't work (remember what
Stratos told you)... Air Walk will still work.
Carthax Lake:
-------------
1. How do I find Hydros?
From the entrance (and teleporter) follow the drained lake around counter
clockwise. Look for some broken land bridges. One will allow you to jump
to a small island in the center. Then look for the white bridge.
2. How do I free Hydros?
There is a cave entrance on the south end of Carthax Lake. Follow through
there and you'll eventually find a grave. Cast Open Earth.
Sorcerers Enclave:
------------------
1. How do I cross the sea of lava?
Cast Air Walk and jump.
2. Do I trust Vardion or Bane?
Either, although most players side with Bane.
3. I can't create the spells.
The books tell you where to put red candles. Put black candles in the other
positions. Place the candles, place the reagents, place the focus. Then
manually double click on each candle to light them. Then move out of the
pentagram, turn-around and double click on it. Get those reagents as close
as possible to the corners - it's a pain. If it doesn't work, move them
closer.
4. How do I get past the traps in the Obsidian Fortress?
Each hallway has a plaque with the name of the spell you need. If you cast
the spell it is pretty easy to get through there.
5. How do I get out of the Obsidian Fortress?
Go back to the center where you first appeared, and you will be teleported
back to the Daemon.
6. What do I do after the Ritual of Flame?
You need to get the Tongue of Flame. Malchir has it, and he most likely
won't give it to you voluntarily.
7. Why can't I use the teleports device in the Enclave?
Doesn't work - you need to return across the sea of lava and enter the caves
before it will work.
8. Where is Flame Sting?
In the Obsidian Fortress, down the "Armor of Flame" corridor.
I have all five items, now what?
--------------------------------
1. How do I cast Ethereal travel?
Buy the spell from Mythran. After reading it once, it should start glowing.
Once the book is glowing, simply double clicking on it will cast the spell.
I don't know if you need any reagents.
2. How do I find Stratos?
Go north across the stones, ignore the treasures.
3. How do I find Hydros?
She is across the stones to the west, and then across some bridges.
4. How do I find Pyros?
You need to find a bunch of small spheres and place them around the 10-sides
star. The spheres are found in a jewel box to the east and north.
5. How do I find Lithos?
There is one tricky part here. At one place you want to jump up, but it
doesn't seem to work. You are at point A when you want to be at point B:
--------------------
A B ---> north
-------------------------------
6. How do I make the obelisk tip glow?
Double click on it, then single click on yourself.
7. How do I build the black gate?
Place the four elemental items on the pentagram corresponding to the
hallways that led to the appropriate titan. Then place the obelisk tip on
the remaining point.
Misc:
-----
1. Where are the magic weapons?
Deceiver can be found in two places. One is off of Stone Cove, although I
never got it. The other is in the "secret room" in the Pit of Death.
Slayer can be found in three places. One is in the "Slayer Dungeon", which
you reach by falling through the floor of a small room outside of Tenebrae
(well south of the cemetery). Another is in the "secret room" in the Pit of
Death. And a third is near the very end of the game.
There are several other magic weapons as well. Protector (also called the
needle) can be found underneath the library/monastery on Argenrock Isle.
The saber of KhumashGor is found in the Zealan catacombs. The Flame Sting
is found in the Obsidian Fortress at the Sorcerer's Enclave. There is also
a magic dagger that I never found (somebody's Fang). The Hammer of Strength
is found in a small cavern off the Plateau. All of these are also in the
"secret room" in the Pit of Death, and Flame Sting can also be found near
the very end of the game.
There is no Bone Crusher (maybe in the add-on).
Outstanding questions:
---------------------
1. Anyone ever learn how to cast Resurrection or Call Quake?
2. What is the magic cube/tetrahedron/sphere in Mythran's house used for?
3. Is there any possible way to learn Tempestry?
4. Why was Shaana in Mythran's house?